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Working With A 3D Displacement Map

To create a leaf texture working with a 3D displacement map, carefully draw the areas you really wish to rise or recede off the face of the leaf by using the Paintbrush tool with a high-feathered brush. Once you have traced the areas you wish to displace, the veins, discard the underlying layers so that you have a simple map.

Most 3D Applications Have A Reflection Channel

A transparency map can turn an orange into a crystal ball, or change a baseball into a wicker ball. Refraction refers to the way light is bent as it passes through objects. Different objects in nature use different refractive qualities; the refraction as light passes through water is different than as it passes through glass.

A Note on 3D Maps and the Color Paradigm

Maps are the actual figures placed within channels that tell the channel how to behave. Different channels have different protocols when it comes to interpreting maps. For instance, a color channel (also sometimes called diffusion) naturally works best when the map (which is just a bitmapped image) that is imported is in color.

UV Or UVW 3D Mapping?

Most textures have two-dimensional coordinates, x and y. These coordinates define the texture’s horizontal and vertical positions. Many 3D applications use U and V instead of x and y to refer to textures when they are defining horizontal and vertical positions.

Old Master Paintings

Paintings are the methods of storing memories and keeping history alive by employing a very strange way of documentation. It is through the cave paintings that today we can really come to know how people used to live many years before.

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