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Luminosity in 3D Modeling

A nice feature about Luminosity is that it does not depend on the Diffuse color as the Standard material’s Self-Illumination does. You can tint the Luminosity color to anything you want to simulate Self-Illuminated effects. Although this sounds great, it has limited use because most objects, when illuminated from within, use the Diffuse color.

The 3D Raytrace Material

The Raytrace material is an extension or enhancement of the Standard material. At first glance, you might think the Raytrace interface is just Standard’s shuffled around a bit with certain items renamed. Fortunately (and unfortunately) this is not the case-not at all the case, as a matter of fact.

The Maps Roll Out in 3D Modeling

The Maps roll out contains slots where maps can be used to control many of the Standard material’s parameters. On a basic level, some slots provide color information to the material, such as Ambient, Diffuse, Specular, Filter Color, Reflection, and Refraction.

Method of Simulating Open 3D Mesh Objects

Wire is a method of simulating open Mesh objects, such as wire baskets, radio transmission towers, open Web beams, and so on. When the Wire option is checked, 3D Application uses the visible edges of a Mesh object to represent wires and the faces become invisible.

3D and Self-Illumination

When you are creating materials that represent an object that is illuminated from within, you can use the Self-Illumination option. It is a fact that a self-illuminated object does not actually cast light-it just appears to be lit. A point about Self-Illumination is that it essentially removes the Ambient color component of a material while making the Diffuse component disregard light sources.

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