Although many of the concepts of modeling are the same for mechanical, character, and architectural projects, some are very useful to the architectural community, as you will see in this chapter. A clear understanding of these, the options available, and when to use them will make the process of creating 3D worlds productive and cost-effective.Polygonal Modeling Excels
Polygonal modeling excels at low detail or architectural models. Because polygonal models are made up of faces, you will find that they are very easy to edit and animate when you are working on a relatively low-detail model. Patch modeling is for smooth models being built from the foundation outward.Using NURBS For Simple Shapes
Because NURBS can actually incorporate simple shapes to build complex geometry, there are some handy techniques that you can use when you’re building NURBS objects. When using Point curves, you can reduce the overall amount of computing resources taken up by the model by keeping the number of points relatively low. In other words, do not add any extra points if the shape does not need it.Balance Detail and Efficiency in 3D Modeling
Investigating file transfer methods in and out of your 3D Program should be done early in the scene creation process. Each method of transfer will come with some surprises that can slow production. Start with small files or break larger transfers into smaller parts to insure better results.Which Modeling Technology Will Work Best?
We can choose among three different modeling methods, Polygonal, Patch, and NURBS, it is time to start modeling! Wait a minute, though. Where do you start?